DropControllerMotion#

class DropControllerMotion(**properties: Any)#

Superclasses: EventController, Object

An event controller tracking the pointer during Drag-and-Drop operations.

It is modeled after EventControllerMotion so if you have used that, this should feel really familiar.

This controller is not able to accept drops, use DropTarget for that purpose.

Constructors#

class DropControllerMotion
classmethod new() EventController#

Creates a new event controller that will handle pointer motion events during drag and drop.

Methods#

class DropControllerMotion
contains_pointer() bool#

Returns if a Drag-and-Drop operation is within the widget self or one of its children.

get_drop() Drop | None#

Returns the GdkDrop of a current Drag-and-Drop operation over the widget of self.

is_pointer() bool#

Returns if a Drag-and-Drop operation is within the widget self, not one of its children.

Properties#

class DropControllerMotion
props.contains_pointer: bool#

Whether the pointer of a Drag-and-Drop operation is in the controller’s widget or a descendant.

See also is_pointer.

When handling crossing events, this property is updated before enter, but after leave is emitted.

props.drop: Drop#

The ongoing drop operation over the controller’s widget or its descendant.

If no drop operation is going on, this property returns None.

The event controller should not modify the drop, but it might want to query its properties.

When handling crossing events, this property is updated before enter, but after leave is emitted.

props.is_pointer: bool#

Whether the pointer is in the controllers widget itself, as opposed to in a descendent widget.

See also contains_pointer.

When handling crossing events, this property is updated before enter, but after leave is emitted.

Signals#

class DropControllerMotion.signals
enter(x: float, y: float) None#

Signals that the pointer has entered the widget.

Parameters:
  • x – coordinates of pointer location

  • y – coordinates of pointer location

leave() None#

Signals that the pointer has left the widget.

motion(x: float, y: float) None#

Emitted when the pointer moves inside the widget.

Parameters:
  • x – the x coordinate

  • y – the y coordinate