InputMessage#
Added in version 2.48.
- class InputMessage(*args, **kwargs)#
Structure used for scatter/gather data input when receiving multiple
messages or packets in one go. You generally pass in an array of empty
InputVector and the operation will use all the buffers as if they
were one buffer, and will set bytes_received to the total number of bytes
received across all InputVector.
This structure closely mirrors struct mmsghdr and struct msghdr from
the POSIX sockets API (see man 2 recvmmsg).
If address is non-None then it is set to the source address the message
was received from, and the caller must free it afterwards.
If control_messages is non-None then it is set to an array of control
messages received with the message (if any), and the caller must free it
afterwards. num_control_messages is set to the number of elements in
this array, which may be zero.
Flags relevant to this message will be returned in flags. For example,
MSG_EOR or MSG_TRUNC.
Fields#
- class InputMessage
- address#
- Return location
for a
SocketAddress, orNone
- bytes_received#
- Will be set to the number of bytes that have been
received
- control_messages#
- Return location for a
caller-allocated array of
SocketControlMessage, orNone
- flags#
- Collection of
GSocketMsgFlagsfor the received message, outputted by the call
- Collection of
- num_control_messages#
- Return location for the number of
elements in
control_messages
- num_vectors#
The number of input vectors pointed to by
vectors
- vectors#
- Pointer to an
array of input vectors