SocketService#

Added in version 2.22.

class SocketService(**properties: Any)#

Superclasses: SocketListener, Object

Subclasses: ThreadedSocketService

A GSocketService is an object that represents a service that is provided to the network or over local sockets. When a new connection is made to the service the incoming signal is emitted.

A GSocketService is a subclass of SocketListener and you need to add the addresses you want to accept connections on with the SocketListener APIs.

There are two options for implementing a network service based on GSocketService. The first is to create the service using new and to connect to the incoming signal. The second is to subclass GSocketService and override the default signal handler implementation.

In either case, the handler must immediately return, or else it will block additional incoming connections from being serviced. If you are interested in writing connection handlers that contain blocking code then see ThreadedSocketService.

The socket service runs on the main loop of the thread-default context (see push_thread_default) of the thread it is created in, and is not threadsafe in general. However, the calls to start and stop the service are thread-safe so these can be used from threads that handle incoming clients.

Constructors#

class SocketService
classmethod new() SocketService#

Creates a new SocketService with no sockets to listen for. New listeners can be added with e.g. add_address() or add_inet_port().

New services are created active, there is no need to call start(), unless stop() has been called before.

Added in version 2.22.

Methods#

class SocketService
do_incoming(self, connection: SocketConnection, source_object: Object) bool#
Parameters:
  • connection

  • source_object

is_active() bool#

Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.

Added in version 2.22.

start() None#

Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from stop().

This call is thread-safe, so it may be called from a thread handling an incoming client request.

Added in version 2.22.

stop() None#

Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.

This call is thread-safe, so it may be called from a thread handling an incoming client request.

Note that this only stops accepting new connections; it does not close the listening sockets, and you can call start() again later to begin listening again. To close the listening sockets, call close(). (This will happen automatically when the SocketService is finalized.)

This must be called before calling close() as the socket service will start accepting connections immediately when a new socket is added.

Added in version 2.22.

Properties#

class SocketService
props.active: bool#

The type of the None singleton.

Added in version 2.46.

Signals#

class SocketService.signals
incoming(connection: SocketConnection, source_object: Object | None = None) bool#

The type of the None singleton.

Added in version 2.22.

Parameters:

Virtual Methods#

class SocketService
do_incoming(connection: SocketConnection, source_object: Object) bool#

The type of the None singleton.

Parameters:
  • connection

  • source_object

Fields#

class SocketService
parent_instance#
priv#