SocketClient#
Added in version 2.22.
Superclasses: Object
GSocketClient
is a lightweight high-level utility class for connecting to
a network host using a connection oriented socket type.
You create a GSocketClient
object, set any options you want, and then
call a sync or async connect operation, which returns a
SocketConnection
subclass on success.
The type of the SocketConnection
object returned depends on the
type of the underlying socket that is in use. For instance, for a TCP/IP
connection it will be a TcpConnection
.
As GSocketClient
is a lightweight object, you don’t need to cache it. You
can just create a new one any time you need one.
Constructors#
- class SocketClient
- classmethod new() SocketClient #
Creates a new
SocketClient
with the default options.Added in version 2.22.
Methods#
- class SocketClient
- add_application_proxy(protocol: str) None #
Enable proxy protocols to be handled by the application. When the indicated proxy protocol is returned by the
ProxyResolver
,SocketClient
will consider this protocol as supported but will not try to find aProxy
instance to handle handshaking. The application must check for this case by callingget_remote_address()
on the returnedSocketConnection
, and seeing if it’s aProxyAddress
of the appropriate type, to determine whether or not it needs to handle the proxy handshaking itself.This should be used for proxy protocols that are dialects of another protocol such as HTTP proxy. It also allows cohabitation of proxy protocols that are reused between protocols. A good example is HTTP. It can be used to proxy HTTP, FTP and Gopher and can also be use as generic socket proxy through the HTTP CONNECT method.
When the proxy is detected as being an application proxy, TLS handshake will be skipped. This is required to let the application do the proxy specific handshake.
- Parameters:
protocol – The proxy protocol
- connect(connectable: SocketConnectable, cancellable: Cancellable | None = None) SocketConnection #
Tries to resolve the
connectable
and make a network connection to it.Upon a successful connection, a new
SocketConnection
is constructed and returned. The caller owns this new object and must drop their reference to it when finished with it.The type of the
SocketConnection
object returned depends on the type of the underlying socket that is used. For instance, for a TCP/IP connection it will be aTcpConnection
.The socket created will be the same family as the address that the
connectable
resolves to, unless family is set withset_family()
or indirectly viaset_local_address()
. The socket type defaults toSTREAM
but can be set withset_socket_type()
.If a local address is specified with
set_local_address()
the socket will be bound to this address before connecting.Added in version 2.22.
- Parameters:
connectable – a
SocketConnectable
specifying the remote address.cancellable – optional
Cancellable
object,None
to ignore.
- connect_async(connectable: SocketConnectable, cancellable: Cancellable | None = None, callback: Callable[[Object | None, AsyncResult, Any], None] | None = None, user_data: Any = None) None #
This is the asynchronous version of
connect()
.You may wish to prefer the asynchronous version even in synchronous command line programs because, since 2.60, it implements RFC 8305 “Happy Eyeballs” recommendations to work around long connection timeouts in networks where IPv6 is broken by performing an IPv4 connection simultaneously without waiting for IPv6 to time out, which is not supported by the synchronous call. (This is not an API guarantee, and may change in the future.)
When the operation is finished
callback
will be called. You can then callconnect_finish()
to get the result of the operation.Added in version 2.22.
- Parameters:
connectable – a
SocketConnectable
specifying the remote address.cancellable – a
Cancellable
, orNone
callback – a
AsyncReadyCallback
user_data – user data for the callback
- connect_finish(result: AsyncResult) SocketConnection #
Finishes an async connect operation. See
connect_async()
Added in version 2.22.
- Parameters:
result – a
AsyncResult
.
- connect_to_host(host_and_port: str, default_port: int, cancellable: Cancellable | None = None) SocketConnection #
This is a helper function for
connect()
.Attempts to create a TCP connection to the named host.
host_and_port
may be in any of a number of recognized formats; an IPv6 address, an IPv4 address, or a domain name (in which case a DNS lookup is performed). Quoting with [] is supported for all address types. A port override may be specified in the usual way with a colon. Ports may be given as decimal numbers or symbolic names (in which case an /etc/services lookup is performed).If no port override is given in
host_and_port
thendefault_port
will be used as the port number to connect to.In general,
host_and_port
is expected to be provided by the user (allowing them to give the hostname, and a port override if necessary) anddefault_port
is expected to be provided by the application.In the case that an IP address is given, a single connection attempt is made. In the case that a name is given, multiple connection attempts may be made, in turn and according to the number of address records in DNS, until a connection succeeds.
Upon a successful connection, a new
SocketConnection
is constructed and returned. The caller owns this new object and must drop their reference to it when finished with it.In the event of any failure (DNS error, service not found, no hosts connectable)
None
is returned anderror
(if non-None
) is set accordingly.Added in version 2.22.
- Parameters:
host_and_port – the name and optionally port of the host to connect to
default_port – the default port to connect to
cancellable – a
Cancellable
, orNone
- connect_to_host_async(host_and_port: str, default_port: int, cancellable: Cancellable | None = None, callback: Callable[[Object | None, AsyncResult, Any], None] | None = None, user_data: Any = None) None #
This is the asynchronous version of
connect_to_host()
.When the operation is finished
callback
will be called. You can then callconnect_to_host_finish()
to get the result of the operation.Added in version 2.22.
- Parameters:
host_and_port – the name and optionally the port of the host to connect to
default_port – the default port to connect to
cancellable – a
Cancellable
, orNone
callback – a
AsyncReadyCallback
user_data – user data for the callback
- connect_to_host_finish(result: AsyncResult) SocketConnection #
Finishes an async connect operation. See
connect_to_host_async()
Added in version 2.22.
- Parameters:
result – a
AsyncResult
.
- connect_to_service(domain: str, service: str, cancellable: Cancellable | None = None) SocketConnection #
Attempts to create a TCP connection to a service.
This call looks up the SRV record for
service
atdomain
for the “tcp” protocol. It then attempts to connect, in turn, to each of the hosts providing the service until either a connection succeeds or there are no hosts remaining.Upon a successful connection, a new
SocketConnection
is constructed and returned. The caller owns this new object and must drop their reference to it when finished with it.In the event of any failure (DNS error, service not found, no hosts connectable)
None
is returned anderror
(if non-None
) is set accordingly.- Parameters:
domain – a domain name
service – the name of the service to connect to
cancellable – a
Cancellable
, orNone
- connect_to_service_async(domain: str, service: str, cancellable: Cancellable | None = None, callback: Callable[[Object | None, AsyncResult, Any], None] | None = None, user_data: Any = None) None #
This is the asynchronous version of
connect_to_service()
.Added in version 2.22.
- Parameters:
domain – a domain name
service – the name of the service to connect to
cancellable – a
Cancellable
, orNone
callback – a
AsyncReadyCallback
user_data – user data for the callback
- connect_to_service_finish(result: AsyncResult) SocketConnection #
Finishes an async connect operation. See
connect_to_service_async()
Added in version 2.22.
- Parameters:
result – a
AsyncResult
.
- connect_to_uri(uri: str, default_port: int, cancellable: Cancellable | None = None) SocketConnection #
This is a helper function for
connect()
.Attempts to create a TCP connection with a network URI.
uri
may be any valid URI containing an “authority” (hostname/port) component. If a port is not specified in the URI,default_port
will be used. TLS will be negotiated ifSocketClient
:tls isTrue
. (SocketClient
does not know to automatically assume TLS for certain URI schemes.)Using this rather than
connect()
orconnect_to_host()
allowsSocketClient
to determine when to use application-specific proxy protocols.Upon a successful connection, a new
SocketConnection
is constructed and returned. The caller owns this new object and must drop their reference to it when finished with it.In the event of any failure (DNS error, service not found, no hosts connectable)
None
is returned anderror
(if non-None
) is set accordingly.Added in version 2.26.
- Parameters:
uri – A network URI
default_port – the default port to connect to
cancellable – a
Cancellable
, orNone
- connect_to_uri_async(uri: str, default_port: int, cancellable: Cancellable | None = None, callback: Callable[[Object | None, AsyncResult, Any], None] | None = None, user_data: Any = None) None #
This is the asynchronous version of
connect_to_uri()
.When the operation is finished
callback
will be called. You can then callconnect_to_uri_finish()
to get the result of the operation.Added in version 2.26.
- Parameters:
uri – a network uri
default_port – the default port to connect to
cancellable – a
Cancellable
, orNone
callback – a
AsyncReadyCallback
user_data – user data for the callback
- connect_to_uri_finish(result: AsyncResult) SocketConnection #
Finishes an async connect operation. See
connect_to_uri_async()
Added in version 2.26.
- Parameters:
result – a
AsyncResult
.
- do_event(self, event: SocketClientEvent, connectable: SocketConnectable, connection: IOStream) None #
- Parameters:
event
connectable
connection
- get_enable_proxy() bool #
Gets the proxy enable state; see
set_enable_proxy()
Added in version 2.26.
- get_family() SocketFamily #
Gets the socket family of the socket client.
See
set_family()
for details.Added in version 2.22.
- get_local_address() SocketAddress | None #
Gets the local address of the socket client.
See
set_local_address()
for details.Added in version 2.22.
- get_protocol() SocketProtocol #
Gets the protocol name type of the socket client.
See
set_protocol()
for details.Added in version 2.22.
- get_proxy_resolver() ProxyResolver #
Gets the
ProxyResolver
being used byclient
. Normally, this will be the resolver returned byget_default()
, but you can override it withset_proxy_resolver()
.Added in version 2.36.
- get_socket_type() SocketType #
Gets the socket type of the socket client.
See
set_socket_type()
for details.Added in version 2.22.
- get_timeout() int #
Gets the I/O timeout time for sockets created by
client
.See
set_timeout()
for details.Added in version 2.26.
- get_tls() bool #
Gets whether
client
creates TLS connections. Seeset_tls()
for details.Added in version 2.28.
- get_tls_validation_flags() TlsCertificateFlags #
Gets the TLS validation flags used creating TLS connections via
client
.This function does not work as originally designed and is impossible to use correctly. See
SocketClient
:tls-validation-flags for more information.Added in version 2.28.
Deprecated since version 2.72: Do not attempt to ignore validation errors.
- set_enable_proxy(enable: bool) None #
Sets whether or not
client
attempts to make connections via a proxy server. When enabled (the default),SocketClient
will use aProxyResolver
to determine if a proxy protocol such as SOCKS is needed, and automatically do the necessary proxy negotiation.See also
set_proxy_resolver()
.Added in version 2.26.
- Parameters:
enable – whether to enable proxies
- set_family(family: SocketFamily) None #
Sets the socket family of the socket client. If this is set to something other than
INVALID
then the sockets created by this object will be of the specified family.This might be useful for instance if you want to force the local connection to be an ipv4 socket, even though the address might be an ipv6 mapped to ipv4 address.
Added in version 2.22.
- Parameters:
family – a
SocketFamily
- set_local_address(address: SocketAddress | None = None) None #
Sets the local address of the socket client. The sockets created by this object will bound to the specified address (if not
None
) before connecting.This is useful if you want to ensure that the local side of the connection is on a specific port, or on a specific interface.
Added in version 2.22.
- Parameters:
address – a
SocketAddress
, orNone
- set_protocol(protocol: SocketProtocol) None #
Sets the protocol of the socket client. The sockets created by this object will use of the specified protocol.
If
protocol
isDEFAULT
that means to use the default protocol for the socket family and type.Added in version 2.22.
- Parameters:
protocol – a
SocketProtocol
- set_proxy_resolver(proxy_resolver: ProxyResolver | None = None) None #
Overrides the
ProxyResolver
used byclient
. You can call this if you want to use specific proxies, rather than using the system default proxy settings.Note that whether or not the proxy resolver is actually used depends on the setting of
SocketClient
:enable-proxy, which is not changed by this function (but which isTrue
by default)Added in version 2.36.
- Parameters:
proxy_resolver – a
ProxyResolver
, orNone
for the default.
- set_socket_type(type: SocketType) None #
Sets the socket type of the socket client. The sockets created by this object will be of the specified type.
It doesn’t make sense to specify a type of
DATAGRAM
, as GSocketClient is used for connection oriented services.Added in version 2.22.
- Parameters:
type – a
SocketType
- set_timeout(timeout: int) None #
Sets the I/O timeout for sockets created by
client
.timeout
is a time in seconds, or 0 for no timeout (the default).The timeout value affects the initial connection attempt as well, so setting this may cause calls to
connect()
, etc, to fail withTIMED_OUT
.Added in version 2.26.
- Parameters:
timeout – the timeout
- set_tls(tls: bool) None #
Sets whether
client
creates TLS (aka SSL) connections. Iftls
isTrue
,client
will wrap its connections in aTlsClientConnection
and perform a TLS handshake when connecting.Note that since
SocketClient
must return aSocketConnection
, butTlsClientConnection
is not aSocketConnection
, this actually wraps the resultingTlsClientConnection
in aTcpWrapperConnection
when returning it. You can useget_base_io_stream()
on the return value to extract theTlsClientConnection
.If you need to modify the behavior of the TLS handshake (eg, by setting a client-side certificate to use, or connecting to the
TlsConnection
::accept-certificate signal), you can connect toclient
'sSocketClient
::event signal and wait for it to be emitted withTLS_HANDSHAKING
, which will give you a chance to see theTlsClientConnection
before the handshake starts.Added in version 2.28.
- Parameters:
tls – whether to use TLS
- set_tls_validation_flags(flags: TlsCertificateFlags) None #
Sets the TLS validation flags used when creating TLS connections via
client
. The default value isVALIDATE_ALL
.This function does not work as originally designed and is impossible to use correctly. See
SocketClient
:tls-validation-flags for more information.Added in version 2.28.
Deprecated since version 2.72: Do not attempt to ignore validation errors.
- Parameters:
flags – the validation flags
Properties#
- class SocketClient
-
- props.family: SocketFamily#
The type of the None singleton.
Added in version 2.22.
- props.local_address: SocketAddress#
The type of the None singleton.
Added in version 2.22.
- props.protocol: SocketProtocol#
The type of the None singleton.
Added in version 2.22.
- props.proxy_resolver: ProxyResolver#
The type of the None singleton.
Added in version 2.36.
- props.tls_validation_flags: TlsCertificateFlags#
The type of the None singleton.
Deprecated since version 2.72: Do not attempt to ignore validation errors.
- props.type: SocketType#
The type of the None singleton.
Added in version 2.22.
Signals#
- class SocketClient.signals
- event(event: SocketClientEvent, connectable: SocketConnectable, connection: IOStream | None = None) None #
The type of the None singleton.
Added in version 2.32.
- Parameters:
event – the event that is occurring
connectable – the
SocketConnectable
thatevent
is occurring onconnection – the current representation of the connection
Virtual Methods#
- class SocketClient
- do_event(event: SocketClientEvent, connectable: SocketConnectable, connection: IOStream) None #
The type of the None singleton.
- Parameters:
event
connectable
connection