GLUniformType#

Deprecated since version 4.16: Please do not use it in newly written code

class GLUniformType#

Defines the types of the uniforms that GskGLShaders declare.

It defines both what the type is called in the GLSL shader code, and what the corresponding C type is on the Gtk side.

Fields#

class GLUniformType
BOOL#

A GLSL bool / gboolean uniform

FLOAT#

A float uniform

INT#

A GLSL int / gint32 uniform

NONE#

No type, used for uninitialized or unspecified values.

UINT#

A GLSL uint / guint32 uniform

VEC2#

A GLSL vec2 / graphene_vec2_t uniform

VEC3#

A GLSL vec3 / graphene_vec3_t uniform

VEC4#

A GLSL vec4 / graphene_vec4_t uniform