GLUniformType#
Deprecated since version 4.16: Please do not use it in newly written code
- class GLUniformType#
Defines the types of the uniforms that GskGLShaders declare.
It defines both what the type is called in the GLSL shader code, and what the corresponding C type is on the Gtk side.
Fields#
- class GLUniformType
- BOOL#
A GLSL bool / gboolean uniform
- FLOAT#
A float uniform
- INT#
A GLSL int / gint32 uniform
- NONE#
No type, used for uninitialized or unspecified values.
- UINT#
A GLSL uint / guint32 uniform
- VEC2#
A GLSL vec2 / graphene_vec2_t uniform
- VEC3#
A GLSL vec3 / graphene_vec3_t uniform
- VEC4#
A GLSL vec4 / graphene_vec4_t uniform