BlendMode#

class BlendMode#

The blend modes available for render nodes.

The implementation of each blend mode is deferred to the rendering pipeline.

See https://www.w3.org/TR/compositing-1/#blending for more information on blending and blend modes.

Fields#

class BlendMode
COLOR#

Creates a color with the hue and saturation of the source color and the luminosity of the destination color

COLOR_BURN#

Darkens the destination color to reflect the source color

COLOR_DODGE#

Brightens the destination color to reflect the source color

DARKEN#

Selects the darker of the destination and source colors

DEFAULT#

The default blend mode, which specifies no blending

DIFFERENCE#

Subtracts the darker of the two constituent colors from the lighter color

EXCLUSION#

Produces an effect similar to that of the difference mode but lower in contrast

HARD_LIGHT#

Multiplies or screens the colors, depending on the source color value

HUE#

Creates a color with the hue of the source color and the saturation and luminosity of the destination color

LIGHTEN#

Selects the lighter of the destination and source colors

LUMINOSITY#

Creates a color with the luminosity of the source color and the hue and saturation of the destination color

MULTIPLY#

The source color is multiplied by the destination and replaces the destination

OVERLAY#

Multiplies or screens the colors, depending on the destination color value. This is the inverse of hard-list

SATURATION#

Creates a color with the saturation of the source color and the hue and luminosity of the destination color

SCREEN#

Multiplies the complements of the destination and source color values, then complements the result.

SOFT_LIGHT#

Darkens or lightens the colors, depending on the source color value