BlendMode#
- class BlendMode#
The blend modes available for render nodes.
The implementation of each blend mode is deferred to the rendering pipeline.
See https://www.w3.org/TR/compositing-1/#blending for more information on blending and blend modes.
Fields#
- class BlendMode
- COLOR#
Creates a color with the hue and saturation of the source color and the luminosity of the destination color
- COLOR_BURN#
Darkens the destination color to reflect the source color
- COLOR_DODGE#
Brightens the destination color to reflect the source color
- DARKEN#
Selects the darker of the destination and source colors
- DEFAULT#
The default blend mode, which specifies no blending
- DIFFERENCE#
Subtracts the darker of the two constituent colors from the lighter color
- EXCLUSION#
Produces an effect similar to that of the difference mode but lower in contrast
- HARD_LIGHT#
Multiplies or screens the colors, depending on the source color value
- HUE#
Creates a color with the hue of the source color and the saturation and luminosity of the destination color
- LIGHTEN#
Selects the lighter of the destination and source colors
- LUMINOSITY#
Creates a color with the luminosity of the source color and the hue and saturation of the destination color
- MULTIPLY#
The source color is multiplied by the destination and replaces the destination
- OVERLAY#
Multiplies or screens the colors, depending on the destination color value. This is the inverse of hard-list
- SATURATION#
Creates a color with the saturation of the source color and the hue and luminosity of the destination color
- SCREEN#
Multiplies the complements of the destination and source color values, then complements the result.
- SOFT_LIGHT#
Darkens or lightens the colors, depending on the source color value