Plane#
Added in version 1.2.
- class Plane(*args, **kwargs)#
A 2D plane that extends infinitely in a 3D volume.
The contents of the graphene_plane_t
are private, and should not be
modified directly.
Constructors#
Methods#
- class Plane
- distance(point: Point3D) float #
Computes the distance of
point
from aPlane
.Added in version 1.2.
- Parameters:
point – a
Point3D
- equal(b: Plane) bool #
Checks whether the two given
Plane
are equal.Added in version 1.2.
- Parameters:
b – a
Plane
- get_constant() float #
Retrieves the distance along the normal vector of the given
Plane
from the origin.Added in version 1.2.
- get_normal() Vec3 #
Retrieves the normal vector pointing towards the origin of the given
Plane
.Added in version 1.2.
- init(normal: Vec3 | None, constant: float) Plane #
Initializes the given
Plane
using the givennormal
vector andconstant
values.Added in version 1.2.
- Parameters:
normal – a unit length normal vector defining the plane pointing towards the origin; if unset, we use the X axis by default
constant – the distance from the origin to the plane along the normal vector; the sign determines the half-space occupied by the plane
- init_from_plane(src: Plane) Plane #
Initializes the given
Plane
using the normal vector and constant of anotherPlane
.Added in version 1.2.
- Parameters:
src – a
Plane
- init_from_point(normal: Vec3, point: Point3D) Plane #
Initializes the given
Plane
using the given normal vector and an arbitrary co-planar point.Added in version 1.2.
- Parameters:
normal – a normal vector defining the plane pointing towards the origin
point – a
Point3D
- init_from_points(a: Point3D, b: Point3D, c: Point3D) Plane #
Initializes the given
Plane
using the 3 provided co-planar points.The winding order is counter-clockwise, and determines which direction the normal vector will point.
Added in version 1.2.
- init_from_vec4(src: Vec4) Plane #
Initializes the given
Plane
using the components of the givenVec4
vector.Added in version 1.2.
- Parameters:
src – a
Vec4
containing the normal vector in its first three components, and the distance in its fourth component
- negate() Plane #
Negates the normal vector and constant of a
Plane
, effectively mirroring the plane across the origin.Added in version 1.2.
- normalize() Plane #
Normalizes the vector of the given
Plane
, and adjusts the constant accordingly.Added in version 1.2.
- transform(matrix: Matrix, normal_matrix: Matrix | None = None) Plane #
Transforms a
Plane
p
using the givenmatrix
andnormal_matrix
.If
normal_matrix
isNone
, a transformation matrix for the plane normal will be computed frommatrix
. If you are transforming multiple planes using the samematrix
it’s recommended to compute the normal matrix beforehand to avoid incurring in the cost of recomputing it every time.Added in version 1.10.