:right-sidebar: True VectorRenderer =================================================================== .. currentmodule:: gi.repository.Shumate .. class:: VectorRenderer(**properties: ~typing.Any) :no-contents-entry: Superclasses: :class:`~gi.repository.Shumate.MapSource`, :class:`~gi.repository.GObject.Object` Implemented Interfaces: :class:`~gi.repository.Gio.Initable` A :obj:`~gi.repository.Shumate.MapSource` that renders tiles from a given vector data source. Constructors ------------ .. rst-class:: interim-class .. class:: VectorRenderer :no-index: .. classmethod:: new(id: str, style_json: str) -> ~gi.repository.Shumate.VectorRenderer Creates a new :obj:`~gi.repository.Shumate.VectorRenderer` from the given JSON style. The stylesheet should contain a list of tile sources. Tiles will be downloaded using :obj:`~gi.repository.Shumate.TileDownloader`\s. See the `MapLibre Style Specification `__ for details on ``style_json``\, but be aware that libshumate does not support every feature of the specification. :param id: an ID for the map source :param style_json: a vector style Methods ------- .. rst-class:: interim-class .. class:: VectorRenderer :no-index: .. method:: get_sprite_sheet() -> ~gi.repository.Shumate.VectorSpriteSheet Gets the sprite sheet used to render icons and textures. .. versionadded:: 1.1 .. classmethod:: is_supported() -> bool Checks whether libshumate was compiled with vector tile support. If it was not, vector renderers cannot be created or used. .. method:: set_data_source(name: str, data_source: ~gi.repository.Shumate.DataSource) -> None Adds a data source to the renderer. Currently, :obj:`~gi.repository.Shumate.VectorRenderer` only supports one data source and throws an error if the style does not contain exactly one data source. However, support for multiple sources may be added in the future, so this method accepts a name parameter. If the name does not match the one expected by the style, this method will have no effect. .. versionadded:: 1.2 :param name: the name of the data source :param data_source: a :obj:`~gi.repository.Shumate.DataSource` .. method:: set_sprite_sheet(sprites: ~gi.repository.Shumate.VectorSpriteSheet) -> None Sets the sprite sheet used to render icons and textures. .. versionadded:: 1.1 :param sprites: a :obj:`~gi.repository.Shumate.VectorSpriteSheet` .. method:: set_sprite_sheet_data(sprites_pixbuf: ~gi.repository.GdkPixbuf.Pixbuf, sprites_json: str) -> bool Sets the sprite sheet used by the style JSON to render icons and textures. The existing :obj:`~gi.repository.Shumate.VectorRenderer.props.sprite_sheet` property will be replaced with a new instance of :obj:`~gi.repository.Shumate.VectorSpriteSheet`\. .. deprecated:: 1.1 Use the methods of :obj:`~gi.repository.Shumate.VectorRenderer.props.sprite_sheet` instead. :param sprites_pixbuf: a :obj:`~gi.repository.GdkPixbuf.Pixbuf` :param sprites_json: a JSON string Properties ---------- .. rst-class:: interim-class .. class:: VectorRenderer :no-index: .. attribute:: props.sprite_sheet :type: ~gi.repository.Shumate.VectorSpriteSheet The type of the None singleton. .. versionadded:: 1.1 .. attribute:: props.style_json :type: str The type of the None singleton.