PixbufAnimation#
Deprecated since version 2.44: Use a different image loading library for animatable assets
Superclasses: Object
Subclasses: PixbufNonAnim, PixbufSimpleAnim
An opaque object representing an animation.
The GdkPixBuf library provides a simple mechanism to load and represent animations. An animation is conceptually a series of frames to be displayed over time.
The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background.
To display an animation you don’t need to understand its
representation, however; you just ask GdkPixbuf what should
be displayed at a given point in time.
Constructors#
- class PixbufAnimation
- classmethod new_from_file(filename: str) PixbufAnimation | None#
Creates a new animation by loading it from a file.
The file format is detected automatically.
If the file’s format does not support multi-frame images, then an animation with a single frame will be created.
Possible errors are in the
GDK_PIXBUF_ERRORandG_FILE_ERRORdomains.Deprecated since version 2.44: Use a different image loading library for animatable assets
- Parameters:
filename – Name of file to load, in the GLib file name encoding
- classmethod new_from_resource(resource_path: str) PixbufAnimation | None#
Creates a new pixbuf animation by loading an image from an resource.
The file format is detected automatically. If
NULLis returned, thenerrorwill be set.Added in version 2.28.
Deprecated since version 2.44: Use a different image loading library for animatable assets
- Parameters:
resource_path – the path of the resource file
- classmethod new_from_stream(stream: InputStream, cancellable: Cancellable | None = None) PixbufAnimation | None#
Creates a new animation by loading it from an input stream.
The file format is detected automatically.
If
NULLis returned, thenerrorwill be set.The
cancellablecan be used to abort the operation from another thread. If the operation was cancelled, the errorG_IO_ERROR_CANCELLEDwill be returned. Other possible errors are in theGDK_PIXBUF_ERRORandG_IO_ERRORdomains.The stream is not closed.
Added in version 2.28.
Deprecated since version 2.44: Use a different image loading library for animatable assets
- Parameters:
stream – a
GInputStreamto load the pixbuf fromcancellable – optional
GCancellableobject
- classmethod new_from_stream_finish(async_result: AsyncResult) PixbufAnimation | None#
Finishes an asynchronous pixbuf animation creation operation started with
new_from_stream_async.Added in version 2.28.
Deprecated since version 2.44: Use a different image loading library for animatable assets
- Parameters:
async_result – a
AsyncResult
Methods#
- class PixbufAnimation
- do_get_iter(self, start_time: TimeVal | None = None) PixbufAnimationIter#
- Parameters:
start_time
- get_height() int#
Queries the height of the bounding box of a pixbuf animation.
Deprecated since version 2.44: Use a different image loading library for animatable assets
- get_iter(start_time: TimeVal | None = None) PixbufAnimationIter#
Get an iterator for displaying an animation.
The iterator provides the frames that should be displayed at a given time.
start_timewould normally come fromget_current_time(), and marks the beginning of animation playback. After creating an iterator, you should immediately display the pixbuf returned byget_pixbuf(). Then, you should install a timeout (withtimeout_add()) or by some other mechanism ensure that you’ll update the image afterget_delay_time()milliseconds. Each time the image is updated, you should reinstall the timeout with the new, possibly-changed delay time.As a shortcut, if
start_timeisNULL, the result ofget_current_time()will be used automatically.To update the image (i.e. possibly change the result of
get_pixbuf()to a new frame of the animation), calladvance().If you’re using
PixbufLoader, in addition to updating the image after the delay time, you should also update it whenever you receive the area_updated signal andon_currently_loading_frame()returnsTRUE. In this case, the frame currently being fed into the loader has received new data, so needs to be refreshed. The delay time for a frame may also be modified after an area_updated signal, for example if the delay time for a frame is encoded in the data after the frame itself. So your timeout should be reinstalled after any area_updated signal.A delay time of -1 is possible, indicating “infinite”.
Deprecated since version 2.44: Use a different image loading library for animatable assets
- Parameters:
start_time – time when the animation starts playing
- get_static_image() Pixbuf#
Retrieves a static image for the animation.
If an animation is really just a plain image (has only one frame), this function returns that image.
If the animation is an animation, this function returns a reasonable image to use as a static unanimated image, which might be the first frame, or something more sophisticated depending on the file format.
If an animation hasn’t loaded any frames yet, this function will return
NULL.Deprecated since version 2.44: Use a different image loading library for animatable assets
- get_width() int#
Queries the width of the bounding box of a pixbuf animation.
Deprecated since version 2.44: Use a different image loading library for animatable assets
- is_static_image() bool#
Checks whether the animation is a static image.
If you load a file with
new_from_file()and it turns out to be a plain, unanimated image, then this function will returnTRUE. Useget_static_image()to retrieve the image.Deprecated since version 2.44: Use a different image loading library for animatable assets
- classmethod new_from_stream_async(stream: InputStream, cancellable: Cancellable | None = None, callback: Callable[[Object | None, AsyncResult, Any], None] | None = None, user_data: Any = None) None#
Creates a new animation by asynchronously loading an image from an input stream.
For more details see
new_from_stream(), which is the synchronous version of this function.When the operation is finished,
callbackwill be called in the main thread. You can then callnew_from_stream_finish()to get the result of the operation.Added in version 2.28.
Deprecated since version 2.44: Use a different image loading library for animatable assets
- Parameters:
stream – a
InputStreamfrom which to load the animationcancellable – optional
Cancellableobjectcallback – a
GAsyncReadyCallbackto call when the pixbuf is loadeduser_data – the data to pass to the callback function
Virtual Methods#
- class PixbufAnimation
- do_get_iter(start_time: TimeVal | None = None) PixbufAnimationIter#
Get an iterator for displaying an animation.
The iterator provides the frames that should be displayed at a given time.
start_timewould normally come fromget_current_time(), and marks the beginning of animation playback. After creating an iterator, you should immediately display the pixbuf returned byget_pixbuf(). Then, you should install a timeout (withtimeout_add()) or by some other mechanism ensure that you’ll update the image afterget_delay_time()milliseconds. Each time the image is updated, you should reinstall the timeout with the new, possibly-changed delay time.As a shortcut, if
start_timeisNULL, the result ofget_current_time()will be used automatically.To update the image (i.e. possibly change the result of
get_pixbuf()to a new frame of the animation), calladvance().If you’re using
PixbufLoader, in addition to updating the image after the delay time, you should also update it whenever you receive the area_updated signal andon_currently_loading_frame()returnsTRUE. In this case, the frame currently being fed into the loader has received new data, so needs to be refreshed. The delay time for a frame may also be modified after an area_updated signal, for example if the delay time for a frame is encoded in the data after the frame itself. So your timeout should be reinstalled after any area_updated signal.A delay time of -1 is possible, indicating “infinite”.
Deprecated since version 2.44: Use a different image loading library for animatable assets
- Parameters:
start_time – time when the animation starts playing
- do_get_size(width: int, height: int) None#
fills
widthandheightwith the frame size of the animation.- Parameters:
width
height
- do_get_static_image() Pixbuf#
Retrieves a static image for the animation.
If an animation is really just a plain image (has only one frame), this function returns that image.
If the animation is an animation, this function returns a reasonable image to use as a static unanimated image, which might be the first frame, or something more sophisticated depending on the file format.
If an animation hasn’t loaded any frames yet, this function will return
NULL.Deprecated since version 2.44: Use a different image loading library for animatable assets
- do_is_static_image() bool#
Checks whether the animation is a static image.
If you load a file with
new_from_file()and it turns out to be a plain, unanimated image, then this function will returnTRUE. Useget_static_image()to retrieve the image.Deprecated since version 2.44: Use a different image loading library for animatable assets
Fields#
- class PixbufAnimation
- parent_instance#